var i;
Object.defineProperty(exports, "__esModule", {
  value: true
});
var UIBindings = require("AA_UIBindings");
var _decorator = cc._decorator;
var _ccclass = _decorator.ccclass;
var _property = _decorator.property;
var _def_Module_Fighting_UIBindings = function (e) {
  function _creator() {
    var t = null !== e && e.apply(this, arguments) || this;
    t.txt_title = null;
    t.txt_levelstate = null;
    t.txt_zhangjielb = null;
    t.node_rightNode = null;
    t.node_leftNode = null;
    t.btn_qiandao = null;
    t.btn_rankBtn = null;
    t.btn_saodang = null;
    t.btn_startgame = null;
    t.btn_setting = null;
    t.btn_sidebar = null;
    t._btnNames = ["btn_qiandao", "btn_rankBtn", "btn_saodang", "btn_startgame", "btn_setting", "btn_sidebar"];
    return t;
  }
  __extends(_creator, e);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_title", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_levelstate", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_zhangjielb", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_rightNode", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_leftNode", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_qiandao", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_rankBtn", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_saodang", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_startgame", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_setting", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_sidebar", undefined);
  return __decorate([_ccclass("Module_Fighting_UIBindings")], _creator);
}(UIBindings.default);
exports.default = _def_Module_Fighting_UIBindings;